
Thou Shalt Not Kill
It is a moral game reflecting on a problem that driverless cars technology is facing today. We identified one major issue with its “autonomous” capability: the A.I. controlling the car is being asked to make moral decisions based on different scenarios. The driver is left vulnerable, at risk of being killed or killing people.
In this game, the player is the car and thereby taking decisions to kill or save lives. In the end, the player realizes there is no way to avoid killing people and dies.
Our game lets the player experience how it would feel like to be an autonomous car that challenges our moral standards.
| Status | Prototype |
| Platforms | HTML5 |
| Author | driveorkill |
| Made with | Unity |
Development log
- PosterOct 31, 2019
- DocumentationOct 30, 2019
- VR test failedOct 30, 2019
- testingOct 30, 2019


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